Saturday, 19 February 2011

Finished Concepts

I have designed and finished my final vehicle concepts. After finishing the background i was able to slowly work on the design of the vehicle in the environment and placing it within the golden section of the image.

Final concept:



while drawing this image i had to remember some basic rules of lighting. As my vehicle is outside and is is in an ambient light sauce so most of the vehicle will be lit up there are some slight fading from parts that are faced away from the light point of the light sauce. Other aspects i had to conceder were focus and distance, because my vehicle is in a scene and environment distance and perpective would have to be used, thanks to a photography session earlier in the term i understand how that because our main focus is in the foreground that the background would have some light blur.

I wanted to make the vehicle appear more in the image than just placed into the scene so i added dirt spray from the tires like it would be moving through a dusty rocky plane. Makes the image more realistic and makes the vehicle seem that it might work more and helps create the scene.

Because we have to show our vehicle in more than one weather condition i created some overlays to show it in both rain and snow.



Tuesday, 8 February 2011

Enviroment

I have created a basic image of my enviroment not keeping to detail, by blocking colours and creating basic lines of shape i can keep the focus on the vehicle more than the enviroment. Also as it would be blurred it wont make to much difference. I allowed space to show sky to add to the scene.

This is my background for my final piece:



Taking intrest into the work we did on compistion i have created a point in which the visiul look would be improved using the method of the gold point. At this point ill place the center and focus of the concept vehicle.

Final piece

For my final piece i will have to choose one of my concepts and show it in a finalize version in a enviroment. This first means that i will have to choose what vehicle i will use and why. Its hard as all the concepts would work in my game and they were recreated for that reason. But by looking at the concepts in a more constructive way i can see that one vehicle stands out above the rest.

Out of my 3 vehicle concepts i feel my best is my three wheeled offroad vehicle because it is unsusal and purpose based. As the other concepts are crafts and are polietable they both feel simular and would work simular to most planes in any game dispite. My fighter jet also to me looks simiar to the racer vehicles in the popular game series Wipeout. I dont want to re create a vehicle but show a new design. My other pod design seems to be lacking feel and sence to it as the design is simple and very blockly. By choosing the 3 wheeled vehicle and i can show it in different enviroments on land and make it feel more apart of my story world. The style and look in how it was created fits the style of the game as its futuristic but still fits the metal and solid built of human technology.

To start my final piece i had to create a background to then draw my vehicle into. taking in mind both perpective and compsition i want to place my vehicle in the lower golden spot of the image to create a better image overall while showing the vehicle in a perpective. The enviroment of the story is on more of a barron planet meaning rocky and dirty, this has given me the idea of creating a mountainous scene with my vehicle in the forground to show depth as the mountain would be smaller and far back in the distance. This would also allow me to explore depth of vison and focus the main view onto the vehicle more than the enviroment itself. Remembering to make the enviroment more realistic i feel that when placed into the enviroment taking point into if the vehicle is moving is key as it would create a different effect on the enviroment and the image.