Sunday, 30 January 2011

Shuttle Design


i have been working on a design for a small ariel fighter after i could see the shape of one in one my thumbnail designs. I took the same view and added more detail and some color. The simple design made the vehicle easy to design the other angles of the ship. I designed the 3 other angles of the ship to give a overall view of the craft, I also changed the main colour to see how it would look for other crafts and using color and a main example of different enemies or factions in the game. Red appeared to make the craft bad and primarily used by enemies which was the plan, the sharp spike like front and side wings also connate the enemy appearance.

I did two other designs i did were using the the already designed fighter i just added some weapons to the craft. These could be different crafts in the game meaning stronger enemies and the appearance of more drivable vehicles. The first design was of rockets attached to the side hull to the craft as then it would become a more aggressive and damaging attack vehicle. The other was a of a small machine gun that would come out of the bottom nose of the craft as its in flight.

I had some more ideas that envolved a turret at the back of the vehicle that could be used by another player to shoot down enemies from behind but as i want to make this a basic enemy craft giving it to much fire power from all over will make it unbalanced as a basic craft.

The craft would work mostly on thrust and glide with the lack of wings. The thrust would be generated by oxygen being enigted as it travels through the fans and engines on the side of the craft. Entering the craft is like most modern craft today with the re-enforced glass cockpit would open up and slide back to allow people to enter. This craft can only fit one player. It would have a low health as its small and lacks armour.

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